vtkCellPicker - select a cell by shooting a ray into graphics window
Super Class: vtkPicker
Description:
vtkCellPicker is used to select a cell by shooting a ray into graphics window and intersecting with actor's defining geometry - specifically its cells. Beside returning coordinates, actor and mapper, vtkCellPicker returns the id of the closest cell within the tolerance along the pick ray, and the dataset that was picked.
See Also:
Methods:
void vtkCellPicker () | |
static vtkCellPicker *New () | |
const char *GetClassName () | |
void PrintSelf (unknown & ,vtkIndent ) | |
int GetCellId () | |
int GetSubId () | |
float *GetPCoords () | |
float IntersectWithLine (float ,float ,float ,vtkActor * ,vtkActor * ,vtkMapper *) | |
void Initialize () |
Detailed Method Descriptions:
int GetCellId () |
int GetSubId () |
float *GetPCoords () |