vtkTriangularTexture - generate 2D triangular texture map
Super Class: vtkStructuredPointsSource
Description:
vtkTriangularTexture is a filter that generates a 2D texture map based on the paper "Opacity-modulating Triangular Textures for Irregular Surfaces," by Penny Rheingans, IEEE Visualization '96, pp. 219-225. The textures assume texture coordinates of (0,0), (1.0) and (.5, sqrt(3)/2). The sequence of texture values is the same along each edge of the triangular texture map. So, the assignment order of texture coordinates is arbitrary.
See Also:
Methods:
void vtkTriangularTexture () | |
const char *GetClassName () | |
void PrintSelf (unknown & ,vtkIndent ) | |
static vtkTriangularTexture *New () | |
void SetScaleFactor (float ) | |
float GetScaleFactor () | |
void SetXSize (int ) | |
int GetXSize () | |
void SetYSize (int ) | |
int GetYSize () | |
void SetTexturePattern (int ) | |
int GetTexturePattern () | |
void Execute () |
Detailed Method Descriptions:
static vtkTriangularTexture *New () |
void SetScaleFactor (float ) | |
float GetScaleFactor () |
void SetXSize (int ) | |
int GetXSize () |
void SetYSize (int ) | |
int GetYSize () |
void SetTexturePattern (int ) | |
int GetTexturePattern () |