vtkTriangularTexture - generate 2D triangular texture map
Super Class: vtkStructuredPointsSource
Description:
vtkTriangularTexture is a filter that generates a 2D texture map based on the paper "Opacity-modulating Triangular Textures for Irregular Surfaces," by Penny Rheingans, IEEE Visualization '96, pp. 219-225. The textures assume texture coordinates of (0,0), (1.0) and (.5, sqrt(3)/2). The sequence of texture values is the same along each edge of the triangular texture map. So, the assignment order of texture coordinates is arbitrary.
See Also:
Methods:
| void vtkTriangularTexture () | |
| const char *GetClassName () | |
| void PrintSelf (unknown & ,vtkIndent ) | |
| static vtkTriangularTexture *New () | |
| void SetScaleFactor (float ) | |
| float GetScaleFactor () | |
| void SetXSize (int ) | |
| int GetXSize () | |
| void SetYSize (int ) | |
| int GetYSize () | |
| void SetTexturePattern (int ) | |
| int GetTexturePattern () | |
| void Execute () |
Detailed Method Descriptions:
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| static vtkTriangularTexture *New () |
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| void SetScaleFactor (float ) | |
| float GetScaleFactor () |
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| void SetXSize (int ) | |
| int GetXSize () |
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| void SetYSize (int ) | |
| int GetYSize () |
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| void SetTexturePattern (int ) | |
| int GetTexturePattern () |
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