vtkTexturedSphereSource - create a sphere centered at the origin
Super Class: vtkPolyDataSource
Description:
vtkTexturedSphereSource creates a polygonal sphere of specified radius centered at the origin. The resolution (polygonal discretization) in both the latitude (phi) and longitude (theta) directions can be specified. It also is possible to create partial sphere by specifying maximum phi and theta angles.
Methods:
void vtkTexturedSphereSource (int ) | |
const char *GetClassName () | |
void PrintSelf (unknown & ,vtkIndent ) | |
static vtkTexturedSphereSource *New () | |
void SetRadius (float ) | |
float GetRadius () | |
void SetThetaResolution (int ) | |
int GetThetaResolution () | |
void SetPhiResolution (int ) | |
int GetPhiResolution () | |
void SetTheta (float ) | |
float GetTheta () | |
void SetPhi (float ) | |
float GetPhi () | |
void Execute () |
Detailed Method Descriptions:
static vtkTexturedSphereSource *New () |
void SetRadius (float ) | |
float GetRadius () |
void SetThetaResolution (int ) | |
int GetThetaResolution () |
void SetPhiResolution (int ) | |
int GetPhiResolution () |
void SetTheta (float ) | |
float GetTheta () |
void SetPhi (float ) | |
float GetPhi () |