vtkTextureMapToBox - generate 3D texture coordinates by mapping points into bounding box
Super Class: vtkDataSetToDataSetFilter
Description:
vtkTextureMapToBox is a filter that generates 3D texture coordinates by mapping input dataset points onto a bounding box. The bounding box can either be user specified or generated automatically. If the box is generated automatically, all points will lie inside of it. If a point lies outside the bounding box (only for manual box specification), its generated texture coordinate will be mapped into the r-s-t texture coordinate range.
See Also:
vtkTextureMapToPlane vtkTextureMapToCylinder vtkTextureMapToSphere vtkThresholdTextureCoords
Methods:
void vtkTextureMapToBox () | |
const char *GetClassName () | |
void PrintSelf (unknown & ,vtkIndent ) | |
static vtkTextureMapToBox *New () | |
void SetBox (float ,float ,float ,float ,float ,float ) | |
void SetBox (float *) | |
float *GetBox () | |
void SetRRange (float ,float ) | |
void SetRRange (float *) | |
float *GetRRange () | |
void SetSRange (float ,float ) | |
void SetSRange (float *) | |
float *GetSRange () | |
void SetTRange (float ,float ) | |
void SetTRange (float *) | |
float *GetTRange () | |
void SetAutomaticBoxGeneration (int ) | |
int GetAutomaticBoxGeneration () | |
void AutomaticBoxGenerationOn () | |
void AutomaticBoxGenerationOff () | |
void Execute () |
Detailed Method Descriptions:
static vtkTextureMapToBox *New () |
void SetBox (float ,float ,float ,float ,float ,float ) | |
void SetBox (float *) | |
float *GetBox () |
void SetRRange (float ,float ) | |
void SetRRange (float *) | |
float *GetRRange () |
void SetSRange (float ,float ) | |
void SetSRange (float *) | |
float *GetSRange () |
void SetTRange (float ,float ) | |
void SetTRange (float *) | |
float *GetTRange () |
void SetAutomaticBoxGeneration (int ) | |
int GetAutomaticBoxGeneration () | |
void AutomaticBoxGenerationOn () | |
void AutomaticBoxGenerationOff () |