Documentation for vtkRendererSource

vtkRendererSource - take a renderer into the pipeline

Super Class: vtkStructuredPointsSource

Description:

vtkRendererSource is a source object that gets its input from a renderer and converts it to structured points. This can then be used in a visualization pipeline. You must explicitly send a Modify() to this object to get it to reload its data from the renderer. Consider using vtkWindowToImageFilter instead of this class.

 

See Also:

vtkWindowToImageFilter vtkRenderer vtkStructuredPoints

 

Methods:

void vtkRendererSource ()
void vtkRendererSource ()
static vtkRendererSource *New ()
const char *GetClassName ()
void PrintSelf (unknown & ,vtkIndent )
unsigned long GetMTime ()
void SetInput (vtkRenderer *)
vtkRenderer *GetInput ()
void SetWholeWindow (int )
int GetWholeWindow ()
void WholeWindowOn ()
void WholeWindowOff ()
void Execute ()

 

Detailed Method Descriptions:

Return the MTime also considering the Renderer.

unsigned long GetMTime ()

Indicates what renderer to get the pixel data from.

void SetInput (vtkRenderer *)

Returns which renderer is being used as the source for the pixel data.

vtkRenderer *GetInput ()

Use the entire RenderWindow as a data source or just the Renderer. The default is zero, just the Renderer.

void SetWholeWindow (int )
int GetWholeWindow ()
void WholeWindowOn ()
void WholeWindowOff ()