vtkRendererSource - take a renderer into the pipeline
Super Class: vtkStructuredPointsSource
Description:
vtkRendererSource is a source object that gets its input from a renderer and converts it to structured points. This can then be used in a visualization pipeline. You must explicitly send a Modify() to this object to get it to reload its data from the renderer. Consider using vtkWindowToImageFilter instead of this class.
See Also:
Methods:
| void vtkRendererSource () | |
| void vtkRendererSource () | |
| static vtkRendererSource *New () | |
| const char *GetClassName () | |
| void PrintSelf (unknown & ,vtkIndent ) | |
| unsigned long GetMTime () | |
| void SetInput (vtkRenderer *) | |
| vtkRenderer *GetInput () | |
| void SetWholeWindow (int ) | |
| int GetWholeWindow () | |
| void WholeWindowOn () | |
| void WholeWindowOff () | |
| void Execute () |
Detailed Method Descriptions:
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| unsigned long GetMTime () |
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| void SetInput (vtkRenderer *) |
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| vtkRenderer *GetInput () |
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| void SetWholeWindow (int ) | |
| int GetWholeWindow () | |
| void WholeWindowOn () | |
| void WholeWindowOff () |
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