vtkRendererSource - take a renderer into the pipeline
Super Class: vtkStructuredPointsSource
Description:
vtkRendererSource is a source object that gets its input from a renderer and converts it to structured points. This can then be used in a visualization pipeline. You must explicitly send a Modify() to this object to get it to reload its data from the renderer. Consider using vtkWindowToImageFilter instead of this class.
See Also:
Methods:
![]() | void vtkRendererSource () |
![]() | void vtkRendererSource () |
![]() | static vtkRendererSource *New () |
![]() | const char *GetClassName () |
![]() | void PrintSelf (unknown & ,vtkIndent ) |
![]() | unsigned long GetMTime () |
![]() | void SetInput (vtkRenderer *) |
![]() | vtkRenderer *GetInput () |
![]() | void SetWholeWindow (int ) |
![]() | int GetWholeWindow () |
![]() | void WholeWindowOn () |
![]() | void WholeWindowOff () |
![]() | void Execute () |
Detailed Method Descriptions:
![]() | unsigned long GetMTime () |
![]() | void SetInput (vtkRenderer *) |
![]() | vtkRenderer *GetInput () |
![]() | void SetWholeWindow (int ) |
![]() | int GetWholeWindow () |
![]() | void WholeWindowOn () |
![]() | void WholeWindowOff () |