vtkRayBounder - An abstract class for bounding rays
Super Class: vtkObject
Description:
vtkRayBounder is an abstract class for bounding view rays during ray casting. Each concrete subclass must have a GetRayBounds method which, given a renderer, produces a floating point array that is w*h*2 (w = width of viewport, h = height of viewport). For each pixel, this array contains the near and far clipping values for the corresponding ray. A value of -1 means no clipping should be performed on that ray.
See Also:
Methods:
const char *GetClassName () | |
float *GetRayBounds (vtkRenderer *) |
Detailed Method Descriptions:
float *GetRayBounds (vtkRenderer *) |