vtkOpenGLProjectedPolyDataRayBounder - Open GL ray bounder
Super Class: vtkProjectedPolyDataRayBounder
Description:
vtkOpenGLProjectedPolyDataRayBounder is the specific Open GL implementation of the superclass vtkProjectedPolyDataRayBounder. It is responsible for building its own internal structure from the generic vtkPolyData structure (it builds a display list) and for rendering its internal structure and creating near and far depth buffers. It has no public methods, and should not be created directly - the New() method of vtkProjectedPolyDataRayBounder will automatically create the correct subclass given the current VTK_RENDERER
See Also:
Methods:
void vtkOpenGLProjectedPolyDataRayBounder () | |
void vtkOpenGLProjectedPolyDataRayBounder () | |
const char *GetClassName () | |
void PrintSelf (unknown & ,vtkIndent ) | |
static vtkOpenGLProjectedPolyDataRayBounder *New () | |
void Build (vtkPolyData *) | |
float *Draw (vtkRenderer * ,vtkMatrix4x4 *) |
Detailed Method Descriptions:
static vtkOpenGLProjectedPolyDataRayBounder *New () |
void Build (vtkPolyData *) |
float *Draw (vtkRenderer * ,vtkMatrix4x4 *) |