vtkOpenGLProjectedPolyDataRayBounder - Open GL ray bounder
Super Class: vtkProjectedPolyDataRayBounder
Description:
vtkOpenGLProjectedPolyDataRayBounder is the specific Open GL implementation of the superclass vtkProjectedPolyDataRayBounder. It is responsible for building its own internal structure from the generic vtkPolyData structure (it builds a display list) and for rendering its internal structure and creating near and far depth buffers. It has no public methods, and should not be created directly - the New() method of vtkProjectedPolyDataRayBounder will automatically create the correct subclass given the current VTK_RENDERER
See Also:
Methods:
![]() | void vtkOpenGLProjectedPolyDataRayBounder () |
![]() | void vtkOpenGLProjectedPolyDataRayBounder () |
![]() | const char *GetClassName () |
![]() | void PrintSelf (unknown & ,vtkIndent ) |
![]() | static vtkOpenGLProjectedPolyDataRayBounder *New () |
![]() | void Build (vtkPolyData *) |
![]() | float *Draw (vtkRenderer * ,vtkMatrix4x4 *) |
Detailed Method Descriptions:
![]() | static vtkOpenGLProjectedPolyDataRayBounder *New () |
![]() | void Build (vtkPolyData *) |
![]() | float *Draw (vtkRenderer * ,vtkMatrix4x4 *) |