vtkMatrix4x4 - represent and manipulate 4x4 transformation matrices
Super Class: vtkObject
Description:
vtkMatrix4x4 is a class to represent and manipulate 4x4 matrices. Specifically, it is designed to work on 4x4 transformation matrices found in 3D rendering using homogeneous coordinates [x y z w].
See Also:
Methods:
Detailed Method Descriptions:
![]() | void vtkMatrix4x4 () |
![]() | void vtkMatrix4x4 (const vtkMatrix4x4 &) |
![]() | void DeepCopy (vtkMatrix4x4 *) |
![]() | void Zero () |
![]() | void Invert (vtkMatrix4x4 * ,vtkMatrix4x4 *) |
![]() | void Invert () |
![]() | void Transpose (vtkMatrix4x4 * ,vtkMatrix4x4 *) |
![]() | void Transpose () |
![]() | void MultiplyPoint (float ,float ) |
![]() | void PointMultiply (float ,float ) |
![]() | void Adjoint (vtkMatrix4x4 * ,vtkMatrix4x4 *) |
![]() | float Determinant (vtkMatrix4x4 *) |
![]() | void SetElement (int ,int ,float ) |
![]() | float GetElement (int ,int ) |