vtkMatrix4x4 - represent and manipulate 4x4 transformation matrices
Super Class: vtkObject
Description:
vtkMatrix4x4 is a class to represent and manipulate 4x4 matrices. Specifically, it is designed to work on 4x4 transformation matrices found in 3D rendering using homogeneous coordinates [x y z w].
See Also:
Methods:
Detailed Method Descriptions:
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| void vtkMatrix4x4 () |
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| void vtkMatrix4x4 (const vtkMatrix4x4 &) |
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| void DeepCopy (vtkMatrix4x4 *) |
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| void Zero () |
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| void Invert (vtkMatrix4x4 * ,vtkMatrix4x4 *) | |
| void Invert () |
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| void Transpose (vtkMatrix4x4 * ,vtkMatrix4x4 *) | |
| void Transpose () |
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| void MultiplyPoint (float ,float ) |
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| void PointMultiply (float ,float ) |
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| void Adjoint (vtkMatrix4x4 * ,vtkMatrix4x4 *) |
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| float Determinant (vtkMatrix4x4 *) |
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| void SetElement (int ,int ,float ) |
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| float GetElement (int ,int ) |
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