vtkMatrix4x4 - represent and manipulate 4x4 transformation matrices
Super Class: vtkObject
Description:
vtkMatrix4x4 is a class to represent and manipulate 4x4 matrices. Specifically, it is designed to work on 4x4 transformation matrices found in 3D rendering using homogeneous coordinates [x y z w].
See Also:
Methods:
Detailed Method Descriptions:
void vtkMatrix4x4 () |
void vtkMatrix4x4 (const vtkMatrix4x4 &) |
void DeepCopy (vtkMatrix4x4 *) |
void Zero () |
void Invert (vtkMatrix4x4 * ,vtkMatrix4x4 *) | |
void Invert () |
void Transpose (vtkMatrix4x4 * ,vtkMatrix4x4 *) | |
void Transpose () |
void MultiplyPoint (float ,float ) |
void PointMultiply (float ,float ) |
void Adjoint (vtkMatrix4x4 * ,vtkMatrix4x4 *) |
float Determinant (vtkMatrix4x4 *) |
void SetElement (int ,int ,float ) |
float GetElement (int ,int ) |