vtkDividingCubes - create points lying on isosurface
Super Class: vtkStructuredPointsToPolyDataFilter
Description:
vtkDividingCubes is a filter that generates points lying on a surface of constant scalar value (i.e., an isosurface). Dense point clouds (i.e., at screen resolution) will appear as a surface. Less dense clouds can be used as a source to generate streamlines or to generate "transparent" surfaces. This filter is based on the generate program written by H. Cline, S. Ludke and W. Lorensen. The density of the point cloud is controlled by the Distance instance variable. This is a distance value in global coordinates specifying the approximate distance between points.
Methods:
void vtkDividingCubes () | |
void vtkDividingCubes () | |
static vtkDividingCubes *New () | |
const char *GetClassName () | |
void PrintSelf (unknown & ,vtkIndent ) | |
void SetValue (float ) | |
float GetValue () | |
void SetDistance (float ) | |
float GetDistance () | |
void SetIncrement (int ) | |
int GetIncrement () | |
void Execute () | |
void SubDivide (float ,int ,float ,float ) |
Detailed Method Descriptions:
void SetValue (float ) | |
float GetValue () |
void SetDistance (float ) | |
float GetDistance () |
void SetIncrement (int ) | |
int GetIncrement () |