Documentation for vtkDividingCubes

vtkDividingCubes - create points lying on isosurface

Super Class: vtkStructuredPointsToPolyDataFilter

Description:

vtkDividingCubes is a filter that generates points lying on a surface of constant scalar value (i.e., an isosurface). Dense point clouds (i.e., at screen resolution) will appear as a surface. Less dense clouds can be used as a source to generate streamlines or to generate "transparent" surfaces. This filter is based on the generate program written by H. Cline, S. Ludke and W. Lorensen. The density of the point cloud is controlled by the Distance instance variable. This is a distance value in global coordinates specifying the approximate distance between points.

 

Methods:

void vtkDividingCubes ()
void vtkDividingCubes ()
static vtkDividingCubes *New ()
const char *GetClassName ()
void PrintSelf (unknown & ,vtkIndent )
void SetValue (float )
float GetValue ()
void SetDistance (float )
float GetDistance ()
void SetIncrement (int )
int GetIncrement ()
void Execute ()
void SubDivide (float ,int ,float ,float )

 

Detailed Method Descriptions:

Set isosurface value.

void SetValue (float )
float GetValue ()

Specify sub-voxel size at which to generate point.

void SetDistance (float )
float GetDistance ()

Every "Increment" point is added to the list of points. This parameter, if set to a large value, can be used to limit the number of points while retaining good accuracy.

void SetIncrement (int )
int GetIncrement ()