Documentation for vtkBYUWriter

vtkBYUWriter - write MOVIE.BYU files

Super Class: vtkPolyDataWriter

Description:

vtkBYUWriter writes MOVIE.BYU polygonal files. These files consist of a geometry file (.g), a scalar file (.s), a displacement or vector file (.d), and a 2D texture coordinate file (.t). These files must be specified to the object, the appropriate boolean variables must be true, and data must be available from the input for the files to be written. WARNING: this writer does not currently write triangle strips. Use vtkTriangleFilter to convert strips to triangles.

 

Methods:

void vtkBYUWriter ()
void vtkBYUWriter ()
static vtkBYUWriter *New ()
const char *GetClassName ()
void PrintSelf (unknown & ,vtkIndent )
void SetGeometryFileName (char *)
char *GetGeometryFileName ()
void SetDisplacementFileName (char *)
char *GetDisplacementFileName ()
void SetScalarFileName (char *)
char *GetScalarFileName ()
void SetTextureFileName (char *)
char *GetTextureFileName ()
void SetWriteDisplacement (int )
int GetWriteDisplacement ()
void WriteDisplacementOn ()
void WriteDisplacementOff ()
void SetWriteScalar (int )
int GetWriteScalar ()
void WriteScalarOn ()
void WriteScalarOff ()
void SetWriteTexture (int )
int GetWriteTexture ()
void WriteTextureOn ()
void WriteTextureOff ()
void WriteData ()
void WriteGeometryFile (unknown * ,int )
void WriteDisplacementFile (int )
void WriteScalarFile (int )
void WriteTextureFile (int )

 

Detailed Method Descriptions:

Specify the name of the geometry file to write.

void SetGeometryFileName (char *)
char *GetGeometryFileName ()

Specify the name of the displacement file to write.

void SetDisplacementFileName (char *)
char *GetDisplacementFileName ()

Specify the name of the scalar file to write.

void SetScalarFileName (char *)
char *GetScalarFileName ()

Specify the name of the texture file to write.

void SetTextureFileName (char *)
char *GetTextureFileName ()

Turn on/off writing the displacement file.

void SetWriteDisplacement (int )
int GetWriteDisplacement ()
void WriteDisplacementOn ()
void WriteDisplacementOff ()

Turn on/off writing the scalar file.

void SetWriteScalar (int )
int GetWriteScalar ()
void WriteScalarOn ()
void WriteScalarOff ()

Turn on/off writing the texture file.

void SetWriteTexture (int )
int GetWriteTexture ()
void WriteTextureOn ()
void WriteTextureOff ()