vtkActor - represents an object (geometry & properties) in a rendered scene
Super Class: vtkProp
Description:
vtkActor is used to represent an entity in a rendering scene. It inherits functions related to the actors position, and orientation from vtkProp. The actor also has scaling and maintains a reference to the defining geometry (i.e., the mapper), rendering properties, and possibly a texture map. vtkActor combines these instance variables into one 4x4 transformation matrix as follows: [x y z 1] = [x y z 1] Translate(-origin) Scale(scale) Rot(y) Rot(x) Rot (z) Trans(origin) Trans(position)
See Also:
vtkProperty vtkTexture vtkMapper vtkActorDevice vtkAssembly vtkFollower vtkLODActor
Methods:
Detailed Method Descriptions:

|  | static vtkActor *New () | 

|  | void Render (vtkRenderer *) | 
|  | void Render (vtkRenderer * ,vtkMapper *) | 

|  | void SetProperty (vtkProperty *) | 
|  | vtkProperty *GetProperty () | 

|  | void SetBackfaceProperty (vtkProperty *) | 
|  | vtkProperty *GetBackfaceProperty () | 

|  | void SetTexture (vtkTexture *) | 
|  | vtkTexture *GetTexture () | 

|  | void SetMapper (vtkMapper *) | 

|  | vtkMapper *GetMapper () | 

|  | void SetScale (float ,float ,float ) | 
|  | void SetScale (float *) | 
|  | float *GetScale () | 

|  | void GetMatrix (vtkMatrix4x4 *) | 

|  | float *GetBounds () | 

|  | void InitPartTraversal () | 
|  | vtkActor *GetNextPart () | 
|  | int GetNumberOfParts () | 

|  | void BuildPaths (vtkAssemblyPaths * ,vtkActorCollection *) | 

|  | void ApplyProperties () | 

|  | void Update () | 

|  | unsigned long GetMTime () | 

|  | void SetAllocatedRenderTime (float ) | 
|  | float GetAllocatedRenderTime () | 

|  | void SetProperty (vtkProperty &) | 
|  | void SetBackfaceProperty (vtkProperty &) | 
